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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-15Merge pull request #68673 from clayjohn/RD-alpha-hashRémi Verschelde
2022-11-15Merge pull request #68487 from clayjohn/RD-mobile-rasterRémi Verschelde
2022-11-14Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-10-31Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroupsRémi Verschelde
2022-10-27Fix ss_effects_flags uniform in clustered forward rendererclayjohn
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-27Improved consistency between vector field texture and world spaceAndreas Raddau
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
2022-10-22Fix cluster_render.glsl failing on some MacsAnders Stenberg
2022-10-18Code simplificationsMarkus Sauermann
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-13Fix volumetric fog not rendering at densities lower than or equal to 0.001Hugo Locurcio
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-28Clean up canvas light shader API.clayjohn
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulateRémi Verschelde
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-25do not apply modulate on canvas when unshaded is setMiguel Gonzalez Sanchez
2022-09-24fix broken 2D light blending, addresses #49922Miguel Gonzalez Sanchez
2022-09-23Move deband to end of tonemapping.clayjohn
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-19enabled ambient_light_disabled render mode flagLogan Lang
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn