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Godot with FMOD integration
RayHammer
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Author
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-15
Merge pull request #68673 from clayjohn/RD-alpha-hash
Rémi Verschelde
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-14
Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-10-31
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Rémi Verschelde
2022-10-27
Fix ss_effects_flags uniform in clustered forward renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
Improved consistency between vector field texture and world space
Andreas Raddau
2022-10-26
Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-22
Fix cluster_render.glsl failing on some Macs
Anders Stenberg
2022-10-18
Code simplifications
Markus Sauermann
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
Rémi Verschelde
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-25
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-24
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
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