Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-20 | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde | |
fixed incorrect mesh normals in shaders | |||
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | |
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | |||
2022-11-19 | fixed incorrect mesh normals in shaders | Ayush Singla | |
2022-11-18 | Merge pull request #68710 from BastiaanOlij/fix_vrs | Rémi Verschelde | |
Fix VRS issues | |||
2022-11-17 | Finish implementing Canvas Background mode | clayjohn | |
2022-11-17 | Fix VRS issues | Bastiaan Olij | |
2022-11-15 | Merge pull request #68673 from clayjohn/RD-alpha-hash | Rémi Verschelde | |
Fix alpha hash by correcting typos and doing calculations in object space | |||
2022-11-15 | Merge pull request #68487 from clayjohn/RD-mobile-raster | Rémi Verschelde | |
Use raster versions of copy effects for 2D operations when using the mobile renderer | |||
2022-11-14 | Fix alpha hash by correcting typos and doing calculations in object space | clayjohn | |
2022-11-11 | Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk | Rémi Verschelde | |
Fix cluster_render.glsl failing on some Macs | |||
2022-11-11 | Merge pull request #67972 from and-rad/vector-field-consistency | Rémi Verschelde | |
Fix inconsistency between vector field texture and world space directions | |||
2022-11-10 | Use raster versions of copy effects for 2D operations when using the mobile ↵ | clayjohn | |
renderer This PR implements a few basic copy operations in raster that weren't available before | |||
2022-10-31 | Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups | Rémi Verschelde | |
Ensure vulkan subgroups are disabled for MoltenVK | |||
2022-10-27 | Fix ss_effects_flags uniform in clustered forward renderer | clayjohn | |
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Improved consistency between vector field texture and world space | Andreas Raddau | |
2022-10-26 | Ensure vulkan subgroups are disabled for MoltenVK | Gordon MacPherson | |
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it. | |||
2022-10-22 | Fix cluster_render.glsl failing on some Macs | Anders Stenberg | |
Some Macs encounter an internal error when compiling cluster_render.glsl caused by a likely bug in the MVK/Metal compiler when using gl_HelperInvocation. | |||
2022-10-18 | Code simplifications | Markus Sauermann | |
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders | |||
2022-10-13 | Merge pull request #67335 from clayjohn/GLES3-2d-lights | Rémi Verschelde | |
Add 2D lights to OpenGL3 canvas renderer | |||
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-10-13 | Fix volumetric fog not rendering at densities lower than or equal to 0.001 | Hugo Locurcio | |
This allows volumetric fog to render with the lowest density that can be specified in the inspector (0.0001). | |||
2022-10-04 | Fixing artifacts in SSR | Bastiaan Olij | |
2022-10-02 | Update Instance flags in shaders to match instance flags in engine | clayjohn | |
2022-09-30 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though). | |||
2022-09-30 | Merge pull request #66178 from clayjohn/double-precision-rendering | Rémi Verschelde | |
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE | |||
2022-09-30 | Merge pull request #66626 from danboo/fix-typo-run-debug-collisons | Rémi Verschelde | |
Fix typos - "collison" -> "collision" | |||
2022-09-29 | Fix typo - "collison" -> "collision" | danboo | |
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-27 | Merge pull request #66466 from clayjohn/FXAA-fix | Rémi Verschelde | |
Take FXAA samples from half-pixel coordinates to improve quality | |||
2022-09-27 | Merge pull request #66370 from bitbrain/fix-light2d-blend-modes | Rémi Verschelde | |
Fix broken 2D light blending, addresses #49922 | |||
2022-09-27 | Merge pull request #66317 from clayjohn/debanding-bug | Rémi Verschelde | |
Move deband to end of tonemapping. | |||
2022-09-26 | Take FXAA samples from half-pixel coordinates to improve quality | clayjohn | |
2022-09-26 | Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate | Rémi Verschelde | |
Fix Unshaded CanvasItem for Vulkan | |||
2022-09-26 | Make dependencies with shader includes in subfolders | Bastiaan Olij | |
2022-09-25 | do not apply modulate on canvas when unshaded is set | Miguel Gonzalez Sanchez | |
2022-09-24 | fix broken 2D light blending, addresses #49922 | Miguel Gonzalez Sanchez | |
2022-09-23 | Move deband to end of tonemapping. | clayjohn | |
This avoids artifacts when using adjustments and color correction | |||
2022-09-20 | Emulate double precision for regular rendering operation. | clayjohn | |
We calculate the lost precision on the CPU and pass it into the GPU so that it can calculate an error-corrected version of the vertex position | |||
2022-09-19 | enabled ambient_light_disabled render mode flag | Logan Lang | |
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij | |
2022-09-15 | Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur | Rémi Verschelde | |
2022-09-14 | Merge pull request #65418 from JFonS/taa_multimesh | Clay John | |
Add motion vectors support for MultiMeshInstance | |||
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ↵ | clayjohn | |
everything else. This ensures that the debanding does not scale with exposure or any other effect. | |||
2022-09-12 | Merge pull request #65544 from clayjohn/lambert-wrap | Rémi Verschelde | |
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI | |||
2022-09-12 | Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ↵ | clayjohn | |
by PI | |||
2022-09-12 | Add motion vectors support for MultiMeshInstance | jfons | |
Transparently handle changes in multimesh transforms so they get reflected in the motion vectors buffer. | |||
2022-09-09 | Properly scale SSR reflection based on metallic value for dielectric materials | clayjohn | |
2022-09-05 | Fix DoF artifacting at high blur amounts | ceLoFaN | |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | |