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AgeCommit message (Collapse)Author
2021-01-05Reorganize renderer code.reduz
So it can hopefully be made more cache efficient afterwards.
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2RĂ©mi Verschelde
SSAO renames and move push constant binding
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2021-01-03SSAO cleanup and fixesclayjohn
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-18Improved shadow rendering efficiencyreduz
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot
2020-12-16Reimplement skeletons and blend shapesreduz
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-10Fixes to recent Vulkan errorsclayjohn
2020-12-07Add support for low-end 3D rendering.reduz
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
2020-12-04RenderingServer reorganizationreduz