summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2022-02-15Add Particle Shader Userdatareduz
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
2022-02-09remove normal_to_panorama from spotlight projectorBartłomiej Dusak
2022-02-07Merge pull request #57682 from clayjohn/VULKAN-canvas-blurRémi Verschelde
2022-02-06Merge pull request #56844 from Calinou/ssr-fix-background-line-masterRémi Verschelde
2022-02-05Optimize and fix backbuffer gaussian blurclayjohn
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-16Fix visible background line in intersections in screen-space reflectionsHugo Locurcio
2022-01-13Fix various typosluz paz
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
2021-11-28Remove unused code in GI shadersHugo Locurcio
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky
2021-11-11Fix shader crashing when using `ALBEDO` or `ALPHA` in light functionYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn
2021-10-29Weight glow samples to reduce firefliesclayjohn
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-10-14Fix the height fog effectBrian Semrau
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio