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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2021-02-05
Fix mismatched define in scene_forward.glsl for POSITION override
Lyuma
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-05
Change the light attenuation formulas.
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
RĂ©mi Verschelde
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-03
SSAO cleanup and fixes
clayjohn
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-26
Cleanup leftover functions from adding SSAO
clayjohn
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-10
Fixes to recent Vulkan errors
clayjohn
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-04
RenderingServer reorganization
reduz