Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-11 | Use less blur for distant directional shadow splits | Hugo Locurcio | |
This makes the transition between shadow splits less noticeable, specially when the expensive Blend Splits property is disabled. | |||
2022-04-01 | Add color pass flags to Forward Clustered renderer | jfons | |
This commit removes a lot of enum values related to the color render pass in favor of a new flag-bases approach. This means instead of hard-coding all the possible option combinations into enums, we can write our logic by checking a bit-mask. The changes in rendering_device_vulkan.cpp add support for unused attachments. That means RenderingDeviceVulkan::framebuffer_create() can take null RIDs in the attachments vector, which will result in VK_ATTACHMENT_UNUSED entries in the render pass. This is used in this same PR to establish fixed locations for the color pass attachments (only color and separate specular so far, but TAA will add motion vectors as well). This way the attachment locations in the shader can stay the same regardless of which attachments are actually used. Right now all the combinations of flags are generated, but we will need to add a way to limit the amount of combinations in the future. | |||
2022-03-25 | Fix shader undefined variable | nevarek | |
2022-03-18 | Add inverse projection matrix to fragment shader globals | nevarek | |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky | |
2022-03-16 | Merge pull request #49092 from BastiaanOlij/multiview_clustered | Rémi Verschelde | |
Add multiview support to the clustered forward renderer | |||
2022-03-14 | Fix D_GGX code which can cause divide-by-zero val | snowapril | |
When given roughness is lower than 0.01, d value in original code will be zero. This can make last return value as NAN because of divide-by-zero. This is well addressed in issue #56373. Modified code is referenced on D_GGX function of google/filament (https://github.com/google/filament/blob/main/shaders/src/brdf.fs#L54-L79) Signed-off-by: snowapril <sinjihng@gmail.com> | |||
2022-03-13 | Merge pull request #58819 from vreon/fix-eyedir-z | Rémi Verschelde | |
Fix flipped EYEDIR.z in sky shaders | |||
2022-03-08 | Sky renderer: Only flip Z when calculating panorama_coords | Jesse Dubay | |
2022-03-08 | Merge pull request #49447 from Calinou/remove-shadow-color-property | Rémi Verschelde | |
Remove unused `shadow_color` property from Light3D | |||
2022-03-05 | Fix flipped EYEDIR.z in sky shaders | Jesse Dubay | |
2022-03-05 | use the computed value ambient_accum for ambient_light in ↵ | Priyansh Rathi | |
scene_forward_mobile.glsl | |||
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | |
This shadow color property was no longer effective since the shaders were optimized to improve occupancy. | |||
2022-03-03 | Add multiview/stereoscopic rendering support to the clustered forward renderer | Bastiaan Olij | |
2022-03-01 | Revert "Fix particle trail glitch" | Rémi Verschelde | |
2022-02-26 | Fix particle trail glitch | floppyhammer | |
2022-02-23 | Filament specular fix. Clamp dot product between normal and view vectors. ↵ | Darryl Ryan | |
Fixes #58459. | |||
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-22 | Fix GPUParticles2D emission offset in global coords | floppyhammer | |
2022-02-21 | Fix shader compilation error with anisotropy | clayjohn | |
2022-02-17 | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance | Rémi Verschelde | |
2022-02-16 | Use prefiltered radiance | clayjohn | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-15 | Add Particle Shader Userdata | reduz | |
* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data. * This data is allocated on demand, so shaders that do not use it do not cost more. | |||
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | |
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2022-02-09 | remove normal_to_panorama from spotlight projector | Bartłomiej Dusak | |
2022-02-07 | Merge pull request #57682 from clayjohn/VULKAN-canvas-blur | Rémi Verschelde | |
2022-02-06 | Merge pull request #56844 from Calinou/ssr-fix-background-line-master | Rémi Verschelde | |
Fix visible background line in intersections in screen-space reflections | |||
2022-02-05 | Optimize and fix backbuffer gaussian blur | clayjohn | |
2022-01-26 | Merge pull request #54574 from Ansraer/glow_map | Rémi Verschelde | |
2022-01-20 | Merge pull request #55360 from Calinou/rename-bake-mode-properties | Rémi Verschelde | |
2022-01-20 | add support for glow maps | Ansraer | |
2022-01-16 | Fix visible background line in intersections in screen-space reflections | Hugo Locurcio | |
Adjusting the step grading by one resolves the issue without affecting performance or introducing adverse artifacts. | |||
2022-01-13 | Fix various typos | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew` | |||
2022-01-05 | Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down | Rémi Verschelde | |
2022-01-04 | Fix `world_vertex_coords` render mode usage in the shaders | Yuri Roubinsky | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-04 | Merge pull request #54409 from clayjohn/VULKAN-glow-flicker | Rémi Verschelde | |
2022-01-04 | Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields | Rémi Verschelde | |
Remove unused struct fields in VoxelGIData | |||
2022-01-04 | Merge pull request #55422 from Calinou/gi-shader-remove-unused-define | Rémi Verschelde | |
Remove unused code in GI shaders | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-24 | GPULightmapper: cube to panorama copy function flip y based on flag | William Deurwaarder | |
Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added. | |||
2021-12-14 | Rename and reorder bake mode properties for consistency | Hugo Locurcio | |
The order now goes from least to most computationally expensive: - Disabled - Static - Dynamic | |||
2021-12-08 | Fix volumetric fog in combination with spotlights | Hendrik Brucker | |
2021-11-28 | Remove unused struct fields in VoxelGIData | Hugo Locurcio | |
This reduces the struct size from 112 bytes to 96 bytes. | |||
2021-11-28 | Remove unused code in GI shaders | Hugo Locurcio | |
2021-11-25 | [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. | bruvzg | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-24 | [macOS / iOS] Use storage buffers instead of unsupported images for the ↵ | bruvzg | |
volumetric fog on MoltenVK. |