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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-05
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Rémi Verschelde
2022-08-31
Fix vector type for signed tangent in mobile shader
Bastiaan Olij
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Add Blendshape Support
Omar El Sheikh
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-12
Properly scale depth in bokeh_dof effect so that setting distance to blur eff...
clayjohn
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-02
Merge pull request #63627 from and-rad/vector-field-attractor-fix
Rémi Verschelde
2022-08-02
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-30
Make Decal's `modulate` property affect emission color as well
Hugo Locurcio
2022-07-29
Fix vector field particle attractor texture sampling
Andreas Raddau
2022-07-29
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-09
Fix dead link in TAA resolve shader comment
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
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