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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2022-03-25Fix shader undefined variablenevarek
2022-03-18Add inverse projection matrix to fragment shader globalsnevarek
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-16Merge pull request #49092 from BastiaanOlij/multiview_clusteredRémi Verschelde
2022-03-14Fix D_GGX code which can cause divide-by-zero valsnowapril
2022-03-13Merge pull request #58819 from vreon/fix-eyedir-zRémi Verschelde
2022-03-08Sky renderer: Only flip Z when calculating panorama_coordsJesse Dubay
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-05Fix flipped EYEDIR.z in sky shadersJesse Dubay
2022-03-05use the computed value ambient_accum for ambient_light in scene_forward_mobil...Priyansh Rathi
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-03Add multiview/stereoscopic rendering support to the clustered forward rendererBastiaan Olij
2022-03-01Revert "Fix particle trail glitch"Rémi Verschelde
2022-02-26Fix particle trail glitchfloppyhammer
2022-02-23Filament specular fix. Clamp dot product between normal and view vectors. Fix...Darryl Ryan
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Fix GPUParticles2D emission offset in global coordsfloppyhammer
2022-02-21Fix shader compilation error with anisotropyclayjohn
2022-02-17Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde
2022-02-16Use prefiltered radianceclayjohn
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Add Particle Shader Userdatareduz
2022-02-11RendererRD: Remove binding specifier for push constantsRémi Verschelde
2022-02-09remove normal_to_panorama from spotlight projectorBartłomiej Dusak
2022-02-07Merge pull request #57682 from clayjohn/VULKAN-canvas-blurRémi Verschelde
2022-02-06Merge pull request #56844 from Calinou/ssr-fix-background-line-masterRémi Verschelde
2022-02-05Optimize and fix backbuffer gaussian blurclayjohn
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20add support for glow mapsAnsraer
2022-01-16Fix visible background line in intersections in screen-space reflectionsHugo Locurcio
2022-01-13Fix various typosluz paz
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
2021-11-28Remove unused code in GI shadersHugo Locurcio
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-18Fix Depth-Prepass transparency modejfons