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Godot with FMOD integration
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Age
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Author
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-07
Initial TAA implementation
jfons
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-22
Implement Label3D node.
bruvzg
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-25
Fix shader undefined variable
nevarek
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-03
Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-01
Revert "Fix particle trail glitch"
Rémi Verschelde
2022-02-26
Fix particle trail glitch
floppyhammer
2022-02-23
Filament specular fix. Clamp dot product between normal and view vectors. Fix...
Darryl Ryan
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-22
Fix GPUParticles2D emission offset in global coords
floppyhammer
2022-02-21
Fix shader compilation error with anisotropy
clayjohn
2022-02-17
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
Rémi Verschelde
2022-02-16
Use prefiltered radiance
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
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