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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2022-10-04Fixing artifacts in SSRBastiaan Olij
2022-10-02Update Instance flags in shaders to match instance flags in engineclayjohn
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-30Merge pull request #66178 from clayjohn/double-precision-renderingRémi Verschelde
2022-09-30Merge pull request #66626 from danboo/fix-typo-run-debug-collisonsRémi Verschelde
2022-09-29Fix typo - "collison" -> "collision"danboo
2022-09-28Clean up canvas light shader API.clayjohn
2022-09-27Merge pull request #66466 from clayjohn/FXAA-fixRémi Verschelde
2022-09-27Merge pull request #66370 from bitbrain/fix-light2d-blend-modesRémi Verschelde
2022-09-27Merge pull request #66317 from clayjohn/debanding-bugRémi Verschelde
2022-09-26Take FXAA samples from half-pixel coordinates to improve qualityclayjohn
2022-09-26Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulateRémi Verschelde
2022-09-26Make dependencies with shader includes in subfoldersBastiaan Olij
2022-09-25do not apply modulate on canvas when unshaded is setMiguel Gonzalez Sanchez
2022-09-24fix broken 2D light blending, addresses #49922Miguel Gonzalez Sanchez
2022-09-23Move deband to end of tonemapping.clayjohn
2022-09-20Emulate double precision for regular rendering operation.clayjohn
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-15Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blurRémi Verschelde
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-12Merge pull request #65544 from clayjohn/lambert-wrapRémi Verschelde
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-05Fix DoF artifacting at high blur amountsceLoFaN
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangentRémi Verschelde
2022-08-31Fix vector type for signed tangent in mobile shaderBastiaan Olij
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Add Blendshape SupportOmar El Sheikh
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-26Move Sky(RD) into environmentBastiaan Olij