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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-25Fix various typosluz paz
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-15Fixes to forward mobilereduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-05Fix Subsurface Scatteringreduz
2021-07-03Fix SSRreduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-29Fix non uniform scaling in 3D objectsreduz
2021-06-23Fixes Mesh2D drawn without modulationGilles Roudière
2021-06-15Fix typo in CUSTOM_IRRADIANCE calculationsKodi
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Make shader compiler again after roughness limiter fixreduz
2021-06-12Fix roughness limiter derivativeclayjohn
2021-06-09Fix shader compilation with render_mode: `specular_phong`Yuri Roubinsky
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-21Fix reflection probeBastiaan Olij
2021-04-17Split particle shader entry pointsreduz
2021-04-14Refactor GLSL shader compilationreduz
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-03-31As GLSLang seems to be all or nothing, added our own definesBastiaan Olij
2021-03-18Changed SCsub for shaders to find shaders automatically and create dependenci...Bastiaan Olij
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij
2021-02-18Merge pull request #45326 from clayjohn/VULKAN-ign-shadowsClay John
2021-02-17Fix math error in blend shape application toleranceKayomn
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
2021-02-09Accomodate blend shape ranges of -1 to +1Kayomn
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-07Merge pull request #45786 from reduz/fix-sdfgi-radeonRémi Verschelde
2021-02-07Fixed a SDFGI reflections bug in Radeonreduz
2021-02-07Fix volumetric fog for SpotLightsjfons
2021-02-06Fix SDFGI bug after previous optimization.reduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz