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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ...clayjohn
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-22Check for disabled particle trail particle before initializing particle trailclayjohn
2022-12-21Disable particle trails particles when parent parent is not active.clayjohn
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Fix VRS issuesBastiaan Olij
2022-11-15Merge pull request #68673 from clayjohn/RD-alpha-hashRémi Verschelde
2022-11-15Merge pull request #68487 from clayjohn/RD-mobile-rasterRémi Verschelde
2022-11-14Fix alpha hash by correcting typos and doing calculations in object spaceclayjohn
2022-11-11Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvkRémi Verschelde
2022-11-11Merge pull request #67972 from and-rad/vector-field-consistencyRémi Verschelde
2022-11-10Use raster versions of copy effects for 2D operations when using the mobile r...clayjohn
2022-10-31Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroupsRémi Verschelde
2022-10-27Fix ss_effects_flags uniform in clustered forward rendererclayjohn
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-27Improved consistency between vector field texture and world spaceAndreas Raddau
2022-10-26Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson
2022-10-22Fix cluster_render.glsl failing on some MacsAnders Stenberg
2022-10-18Code simplificationsMarkus Sauermann
2022-10-13Merge pull request #67335 from clayjohn/GLES3-2d-lightsRémi Verschelde
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-13Fix volumetric fog not rendering at densities lower than or equal to 0.001Hugo Locurcio
2022-10-04Fixing artifacts in SSRBastiaan Olij