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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur eff...clayjohn
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
2022-07-29Fix vector field particle attractor texture samplingAndreas Raddau
2022-07-29Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-09Fix dead link in TAA resolve shader commentHugo Locurcio
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-29Evaluate specular reflections using specular dominant direction instead of as...clayjohn
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-23Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde
2022-06-22Merge pull request #62286 from JFonS/taa_global_timeRémi Verschelde
2022-06-22Move TIME to a global shader variablejfons
2022-06-22Workaround MoltenVK shader conversion errorJFonS
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-18Merge pull request #62106 from BastiaanOlij/eye_offsetRémi Verschelde
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
2022-06-15Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio
2022-06-09Workaround MoltenVK error found in TAA implementationjfons
2022-06-07Initial TAA implementationjfons
2022-05-31Add and improve license attribution for SSAO and SSIL shader codeclayjohn
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-21Merge pull request #61214 from somnathsarkar/particle-attractor-fixRémi Verschelde
2022-05-20Fix GPUParticles3D disappearance at attractor originsSomnath Sarkar
2022-05-20Fix normal and tangent blending in blend shapesWindy Darian
2022-05-18Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky
2022-05-16Fix custom irradiance bug in Vulkan mobile rendererclayjohn
2022-05-16Fix computation of screen_uvSomnath Sarkar
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-22Implement Label3D node.bruvzg
2022-04-11Use less blur for distant directional shadow splitsHugo Locurcio
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-03-25Fix shader undefined variablenevarek
2022-03-18Add inverse projection matrix to fragment shader globalsnevarek
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-16Merge pull request #49092 from BastiaanOlij/multiview_clusteredRémi Verschelde