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Godot with FMOD integration
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Author
2021-11-25
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
bruvzg
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-13
Fix broken light_compute in mobile renderer
Yuri Roubinsky
2021-11-11
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
Yuri Roubinsky
2021-10-30
Fix instance index in forward clustered shader
jfons
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Fix shadow disabling on mobile renderer
Joan Fons
2021-10-25
Fix shadow disabling settings
jfons
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-11
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-09-29
radial fog fix
Manuel Dun
2021-09-13
Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
Rémi Verschelde
2021-09-07
Replace ACES tonemapper with a high quality one
Endri Lauson
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-27
Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
Juan Linietsky
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Remove leftovers of anisotropy in the VoxelGI shader code
Hugo Locurcio
2021-08-23
Merge pull request #51971 from aaronfranke/https
Max Hilbrunner
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemap
Bastiaan Olij
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Fixed non-uniform scaling of normals
Duarte David
2021-08-22
Fix multiview defines in tonemap shader
Bastiaan Olij
2021-08-20
Compute horizon so threshold before transformation
clayjohn
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-18
More fixes to mobile renderer
reduz
2021-08-16
Merge pull request #51635 from reduz/further-mobile-optimizations
Juan Linietsky
2021-08-14
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-13
More optimizations on the mobile renderer.
reduz
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-10
Use f0 instead of albedo in blinn and phong
clayjohn
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