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path: root/servers/rendering/renderer_rd/shaders/tonemap.glsl
AgeCommit message (Collapse)Author
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors.
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2020-12-04RenderingServer reorganizationreduz