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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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tonemap.glsl
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Author
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-07
Replace ACES tonemapper with a high quality one
Endri Lauson
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-23
Merge pull request #51971 from aaronfranke/https
Max Hilbrunner
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Fix multiview defines in tonemap shader
Bastiaan Olij
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-04-14
Refactor GLSL shader compilation
reduz
2020-12-04
RenderingServer reorganization
reduz