Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-20 | add support for glow maps | Ansraer | |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-09-07 | Replace ACES tonemapper with a high quality one | Endri Lauson | |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij | |
Scale color output in the mobile renderer to provide HDR support | |||
2021-08-23 | Merge pull request #51971 from aaronfranke/https | Max Hilbrunner | |
Replace HTTP URLs with HTTPS for sites with HTTPS versions | |||
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij | |
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-22 | Fix multiview defines in tonemap shader | Bastiaan Olij | |
2021-08-09 | Clamp negative colors regardless of the tonemapper to avoid artifacts | Hugo Locurcio | |
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors. | |||
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2020-12-04 | RenderingServer reorganization | reduz | |