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path: root/servers/rendering/renderer_rd/shaders/tonemap.glsl
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2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2020-12-04RenderingServer reorganizationreduz