Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-01-03 | SSAO cleanup and fixes | clayjohn | |
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn | |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-04 | RenderingServer reorganization | reduz | |