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path: root/servers/rendering/renderer_rd/shaders/sky.glsl
AgeCommit message (Collapse)Author
2022-07-26Move Sky(RD) into environmentBastiaan Olij
Move Fog logic from render scene render to fog
2022-03-08Sky renderer: Only flip Z when calculating panorama_coordsJesse Dubay
2022-03-05Fix flipped EYEDIR.z in sky shadersJesse Dubay
2022-02-11RendererRD: Remove binding specifier for push constantsRĂ©mi Verschelde
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2020-12-04RenderingServer reorganizationreduz