Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij | |
Move Fog logic from render scene render to fog | |||
2022-03-08 | Sky renderer: Only flip Z when calculating panorama_coords | Jesse Dubay | |
2022-03-05 | Fix flipped EYEDIR.z in sky shaders | Jesse Dubay | |
2022-02-11 | RendererRD: Remove binding specifier for push constants | RĂ©mi Verschelde | |
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2020-12-04 | RenderingServer reorganization | reduz | |