Age | Commit message (Expand) | Author |
---|---|---|
2022-03-08 | Sky renderer: Only flip Z when calculating panorama_coords | Jesse Dubay |
2022-03-05 | Fix flipped EYEDIR.z in sky shaders | Jesse Dubay |
2022-02-11 | RendererRD: Remove binding specifier for push constants | RĂ©mi Verschelde |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2020-12-04 | RenderingServer reorganization | reduz |