Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-14 | Refactor GLSL shader compilation | reduz | |
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | |||
2021-02-17 | Fix math error in blend shape application tolerance | Kayomn | |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn | |
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. |