Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn | |
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. |
index : godot-fmod | ||
Godot with FMOD integration | RayHammer |
summaryrefslogtreecommitdiff |
Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn | |
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. |