Age | Commit message (Expand) | Author |
---|---|---|
2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn |
2022-11-20 | Merge pull request #68830 from Ayush-singla27/issuebranch | Rémi Verschelde |
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn |
2022-11-19 | fixed incorrect mesh normals in shaders | Ayush Singla |
2022-08-20 | Add Blendshape Support | Omar El Sheikh |
2022-05-20 | Fix normal and tangent blending in blend shapes | Windy Darian |
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-17 | Fix math error in blend shape application tolerance | Kayomn |
2021-02-09 | Accomodate blend shape ranges of -1 to +1 | Kayomn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |