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path: root/servers/rendering/renderer_rd/shaders/scene_forward.glsl
AgeCommit message (Expand)Author
2021-02-18Merge pull request #45326 from clayjohn/VULKAN-ign-shadowsClay John
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-21Use Interleaved gradient noise for shadow samplesclayjohn
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-05Change the light attenuation formulas.reduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-18Improved shadow rendering efficiencyreduz
2020-12-07Add support for low-end 3D rendering.reduz