Age | Commit message (Expand) | Author |
---|---|---|
2021-02-18 | Merge pull request #45326 from clayjohn/VULKAN-ign-shadows | Clay John |
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma |
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-21 | Use Interleaved gradient noise for shadow samples | clayjohn |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz |
2021-01-05 | Change the light attenuation formulas. | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-18 | Improved shadow rendering efficiency | reduz |
2020-12-07 | Add support for low-end 3D rendering. | reduz |