Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-24 | Shadow map rendering optimization | reduz | |
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. | |||
2021-01-24 | Several GI related optimizations and fixes | reduz | |
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. | |||
2020-12-04 | RenderingServer reorganization | reduz | |