Age | Commit message (Expand) | Author |
---|---|---|
2022-10-27 | Improved consistency between vector field texture and world space | Andreas Raddau |
2022-09-29 | Fix typo - "collison" -> "collision" | danboo |
2022-07-29 | Fix vector field particle attractor texture sampling | Andreas Raddau |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-05-20 | Fix GPUParticles3D disappearance at attractor origins | Somnath Sarkar |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-02-11 | RendererRD: Remove binding specifier for push constants | Rémi Verschelde |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-17 | Split particle shader entry points | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2020-12-04 | RenderingServer reorganization | reduz |