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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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particles.glsl
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Author
2022-12-22
Check for disabled particle trail particle before initializing particle trail
clayjohn
2022-12-21
Disable particle trails particles when parent parent is not active.
clayjohn
2022-10-27
Improved consistency between vector field texture and world space
Andreas Raddau
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-07-29
Fix vector field particle attractor texture sampling
Andreas Raddau
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-30
Implement Particle Trails
reduz
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2020-12-04
RenderingServer reorganization
reduz