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path: root/servers/rendering/renderer_rd/shaders/effects
AgeCommit message (Collapse)Author
2022-08-12Properly scale depth in bokeh_dof effect so that setting distance to blur ↵clayjohn
effect is accurate again
2022-08-03Fade screen-space reflection towards inner marginHugo Locurcio
- Fade reflection towards inner margin and clip it at screen edges instead of external margin. - Round edges of the fade margin if both are being cut off to prevent sharp corners. Co-authored-by: puchik <puchik@users.noreply.github.com>
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-15Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio
Glow must be performed after FXAA to ensure correct appearance.
2022-05-18Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-04-28Splitting tonemapper into its own classBastiaan Olij