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path: root/servers/rendering/renderer_rd/shaders/copy.glsl
AgeCommit message (Collapse)Author
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2021-12-24GPULightmapper: cube to panorama copy function flip y based on flagWilliam Deurwaarder
Cube to panorama copy function unconditionally flipped y, while other copy functions flipped y base on FLAG_FLIP_Y. Condition is added.
2021-11-06Added SSIL post processing effectclayjohn
2021-10-29Weight glow samples to reduce firefliesclayjohn
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2020-12-04RenderingServer reorganizationreduz