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path: root/servers/rendering/renderer_rd/shaders/SCsub
AgeCommit message (Collapse)Author
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2021-03-18Changed SCsub for shaders to find shaders automatically and create ↵Bastiaan Olij
dependencies with include files
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered ↵Bastiaan Olij
so we can introduce RendererSceneRenderForwardMobile
2021-02-06Simplify Volumetric Fogreduz
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-01-19Added GPU based cluster builderreduz
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-16Reimplement skeletons and blend shapesreduz
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-07Add support for low-end 3D rendering.reduz
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16.
2020-12-04RenderingServer reorganizationreduz