Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-07 | Add support for low-end 3D rendering. | reduz | |
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16. | |||
2020-12-04 | RenderingServer reorganization | reduz | |