Age | Commit message (Expand) | Author |
---|---|---|
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij |
2022-07-02 | SCons: Properly track codegen script dependency for generated GLSL headers | RĂ©mi Verschelde |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij |
2021-03-18 | Changed SCsub for shaders to find shaders automatically and create dependenci... | Bastiaan Olij |
2021-03-10 | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |