Age | Commit message (Expand) | Author |
---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-05-31 | Implement shader caching | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |