Age | Commit message (Expand) | Author |
2023-01-21 | Use range iterators in LocalVector loops | kobewi |
2023-01-09 | Make inclusion of Godot version in shader hash universal | Pedro J. Estébanez |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-06 | Polish rendering driver refactor further | Pedro J. Estébanez |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-24 | [macOS / iOS] Use storage buffers instead of unsupported images for the volum... | bruvzg |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-07-31 | Fix 'Attempted to remove invalid ID' errors | Rafał Mikrut |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-05-31 | Implement shader caching | reduz |
2021-04-17 | Split particle shader entry points | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |