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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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shader_rd.cpp
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Author
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-09
Make inclusion of Godot version in shader hash universal
Pedro J. Estébanez
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-26
Implement Binary Shader Compilation
reduz
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-04
RenderingServer reorganization
reduz