Age | Commit message (Expand) | Author |
---|---|---|
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-05-31 | Implement shader caching | reduz |
2021-04-17 | Split particle shader entry points | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |