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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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shader_rd.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-26
Implement Binary Shader Compilation
reduz
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Add support for low-end 3D rendering.
reduz
2020-12-04
RenderingServer reorganization
reduz