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path: root/servers/rendering/renderer_rd/shader_rd.cpp
AgeCommit message (Expand)Author
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-06Polish rendering driver refactor furtherPedro J. Estébanez
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-26Implement Binary Shader Compilationreduz
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-31Implement shader cachingreduz
2021-04-17Split particle shader entry pointsreduz
2021-04-14Refactor GLSL shader compilationreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04RenderingServer reorganizationreduz