Age | Commit message (Expand) | Author |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-18 | More fixes to mobile renderer | reduz |
2021-08-13 | Fix shader crash when using local var with the same name as varying | Yuri Roubinsky |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-17 | Add error marking to the shader error console output | Hugo Locurcio |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-05-31 | Implement shader caching | reduz |
2021-05-22 | Allow shader arrays to be passed as parameters and return value | Yuri Roubinsky |
2021-05-19 | Implements length() shader function for arrays in structs | Yuri Roubinsky |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-11 | Allow passing varying from fragment to light shader function | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-27 | Fix using post-init shader array constructors | Yuri Roubinsky |
2020-12-17 | Added support for constants in shader `case` and array size declaration | Yuri Roubinsky |
2020-12-04 | RenderingServer reorganization | reduz |