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godot-fmod
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Godot with FMOD integration
RayHammer
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renderer_rd
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shader_compiler_rd.cpp
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Author
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-18
More fixes to mobile renderer
reduz
2021-08-13
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-17
Add error marking to the shader error console output
Hugo Locurcio
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-05-31
Implement shader caching
reduz
2021-05-22
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-19
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-11
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-27
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-17
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-04
RenderingServer reorganization
reduz