Age | Commit message (Expand) | Author |
---|---|---|
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-01 | Update copyright statements to 2021 | RĂ©mi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |