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path: root/servers/rendering/renderer_rd/renderer_storage_rd.h
AgeCommit message (Expand)Author
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-12Replaced NULL with nullptrM. Huri
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-26Fix GPUParticles3D generate AABBCaptainProton42
2021-08-17Fixes to mobile rendererreduz
2021-08-17Fix incorrect uniform buffer size for particlesYuri Roubinsky
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-06Unify material parameter updatereduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-04-30Implement Particle Trailsreduz
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-03-05Fix negative VRAM valuesEv1lbl0w
2021-02-10Make Servers truly Thread Safereduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-25Implement shadow meshesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz