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path: root/servers/rendering/renderer_rd/renderer_storage_rd.cpp
AgeCommit message (Expand)Author
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-26Fix GPUParticles3D local_coordsCaptainProton42
2021-09-26Fix GPUParticles3D generate AABBCaptainProton42
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Use nearest mipmaps for both minification and magnificationHugo Locurcio
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-07Fix threaded update for texturesreduz
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-06Unify material parameter updatereduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Fix surface from array creationreduz
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Merge pull request #49584 from timothyqiu/shader-data-null-checkRémi Verschelde
2021-06-14Fix invalid read when using MultiMeshHaoyu Qiu
2021-06-14Add missing null check for ShaderDataHaoyu Qiu
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Validate texture in RendererStorageRD::freePaweł Fertyk
2021-06-05Rename GI Classesreduz
2021-06-04Rename Quat to QuaternionMarcel Admiraal