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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_storage_rd.cpp
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Commit message (
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Author
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-06
Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
Fix `TIME` using in custom functions of particle shader
Yuri Roubinsky
2021-11-25
Fix uniform array alignment to fix a bug
Yuri Roubinsky
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-10-31
Fix multimesh buffer overflow in RendererStorageRD
SeleckyErik
2021-10-30
Don't use Texture image caches if they are rendered to
Brian Semrau
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-20
Prevent a rendering crash and error spam for uniform texture array
Yuri Roubinsky
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-06
Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-26
Fix GPUParticles3D local_coords
CaptainProton42
2021-09-26
Fix GPUParticles3D generate AABB
CaptainProton42
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Use nearest mipmaps for both minification and magnification
Hugo Locurcio
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
Fix CPUParticles2D disappearance after amount change
floppyhammer
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
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