Age | Commit message (Expand) | Author |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-25 | Remove duplicate comments | Dennis Brakhane |
2021-04-17 | Split particle shader entry points | reduz |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde |
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-02 | Typo correction | Muller-Castro |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-24 | Fix blendshapes and calculation of bone_aabbs | Lyuma |
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-10 | Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 | Rémi Verschelde |
2020-12-05 | Merge pull request #36382 from aaronfranke/unhide-the-hidden | Rémi Verschelde |
2020-12-05 | Frees CanvasShaderSDF reference (prevents warning at startup) | Yuri Roubinsky |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |