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path: root/servers/rendering/renderer_rd/renderer_storage_rd.cpp
AgeCommit message (Expand)Author
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-07Fix threaded update for texturesreduz
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-06Unify material parameter updatereduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Fix surface from array creationreduz
2021-07-01Merge pull request #50040 from reduz/fix-renderingserver-bindingsRémi Verschelde
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Merge pull request #49584 from timothyqiu/shader-data-null-checkRémi Verschelde
2021-06-14Fix invalid read when using MultiMeshHaoyu Qiu
2021-06-14Add missing null check for ShaderDataHaoyu Qiu
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-11Validate texture in RendererStorageRD::freePaweł Fertyk
2021-06-05Rename GI Classesreduz
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-04-30Implement Particle Trailsreduz
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-25Remove duplicate commentsDennis Brakhane
2021-04-17Split particle shader entry pointsreduz
2021-04-14Refactor GLSL shader compilationreduz
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-03-17Added validation when assigning heightfield_resolution (Fix #46281)Ignacio Abal
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Implement shadow meshesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz