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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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renderer_storage_rd.cpp
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Commit message (
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Author
2021-04-25
Remove duplicate comments
Dennis Brakhane
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-17
Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Implement shadow meshes
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
2021-01-02
Typo correction
Muller-Castro
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-05
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz