Age | Commit message (Expand) | Author |
---|---|---|
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij |
2021-07-06 | Unify material parameter update | reduz |
2021-06-26 | Move render_sky logic from effects into our sky object, and some minor cleanup | Bastiaan Olij |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |