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path: root/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
AgeCommit message (Expand)Author
2022-06-28Split dependency logicBastiaan Olij
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-02-17Revert "Fix default sky process mode not being Real-Time"clayjohn
2022-02-16Fix default sky process mode not being Real-TimeHugo Locurcio
2022-01-23Update Sky lights in sky setup functionclayjohn
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-06Unify material parameter updatereduz
2021-06-26Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij